RedM Natives

_SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY

Hash0x1854217C640B39EC
Runtime nameSetPedDefensiveSphereAttachedToEntity
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY(Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7);

Parameters

NameTypeDescription
pedPed—
entityEntity—
xfloat—
yfloat—
zfloat—
radiusfloat—
p6int—
p7BOOL—

Returns void

Usage

Lua
SetPedDefensiveSphereAttachedToEntity(ped, entity, x, y, z, radius, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x1854217C640B39EC, ped, entity, x, y, z, radius, p6, p7)
JavaScript and C#
JavaScript
SetPedDefensiveSphereAttachedToEntity(ped, entity, x, y, z, radius, p6, p7);

// by hash
Citizen.invokeNative('0x1854217C640B39EC', ped, entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p6, p7);
C#
Function.Call((Hash)0x1854217C640B39EC, ped, entity, x, y, z, radius, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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