_SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY
Hash
0x1854217C640B39ECRuntime name
SetPedDefensiveSphereAttachedToEntityNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY(Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
entity | Entity | — |
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
p6 | int | — |
p7 | BOOL | — |
Returns void
Usage
SetPedDefensiveSphereAttachedToEntity(ped, entity, x, y, z, radius, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0x1854217C640B39EC, ped, entity, x, y, z, radius, p6, p7)JavaScript and C#
SetPedDefensiveSphereAttachedToEntity(ped, entity, x, y, z, radius, p6, p7);
// by hash
Citizen.invokeNative('0x1854217C640B39EC', ped, entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p6, p7);Function.Call((Hash)0x1854217C640B39EC, ped, entity, x, y, z, radius, p6, p7);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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