RedM Natives

_SET_PED_DIRT_CLEANED

_SET_PED_DE* - _SET_PED_F*

Hash0xE3144B932DFDFF65
Runtime nameSetPedDirtCleaned
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_DIRT_CLEANED(Ped ped, float p1, int p2, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
pedPed—
p1float—
p2int—
p3BOOL—
p4BOOL—

Returns void

Description

Params: ped, 0f, -1, true, true in R* MP Scripts
_SET_PED_DE* - _SET_PED_F*

Usage

Lua
SetPedDirtCleaned(ped, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xE3144B932DFDFF65, ped, p1, p2, p3, p4)
JavaScript and C#
JavaScript
SetPedDirtCleaned(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xE3144B932DFDFF65', ped, p1 + 0.0000001, p2, p3, p4);
C#
Function.Call((Hash)0xE3144B932DFDFF65, ped, p1, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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