RedM Natives

_SET_PED_GRAPPLE_ANIMATION

Hash0x56E9C26CD29D1ED6
Runtime nameSetPedGrappleAnimation
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_GRAPPLE_ANIMATION(Ped ped, Hash grappleAnim);

Parameters

NameTypeDescription
pedPed—
grappleAnimHash—

Returns void

Usage

Lua
SetPedGrappleAnimation(ped, grappleAnim)

-- always works, by hash
Citizen.InvokeNative(0x56E9C26CD29D1ED6, ped, grappleAnim)
JavaScript and C#
JavaScript
SetPedGrappleAnimation(ped, grappleAnim);

// by hash
Citizen.invokeNative('0x56E9C26CD29D1ED6', ped, grappleAnim);
C#
Function.Call((Hash)0x56E9C26CD29D1ED6, ped, grappleAnim);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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