_SET_PED_GRAPPLE_ANIMATION
Hash
0x56E9C26CD29D1ED6Runtime name
SetPedGrappleAnimationNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_GRAPPLE_ANIMATION(Ped ped, Hash grappleAnim);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
grappleAnim | Hash | — |
Returns void
Usage
SetPedGrappleAnimation(ped, grappleAnim)
-- always works, by hash
Citizen.InvokeNative(0x56E9C26CD29D1ED6, ped, grappleAnim)JavaScript and C#
SetPedGrappleAnimation(ped, grappleAnim);
// by hash
Citizen.invokeNative('0x56E9C26CD29D1ED6', ped, grappleAnim);Function.Call((Hash)0x56E9C26CD29D1ED6, ped, grappleAnim);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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