_SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION
Hash
0x2890418B39BC8FFFRuntime name
SetPedIncapacitationTotalBleedOutDurationNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION(Ped ped, float duration);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
duration | float | — |
Returns void
Usage
SetPedIncapacitationTotalBleedOutDuration(ped, duration)
-- always works, by hash
Citizen.InvokeNative(0x2890418B39BC8FFF, ped, duration)JavaScript and C#
SetPedIncapacitationTotalBleedOutDuration(ped, duration);
// by hash
Citizen.invokeNative('0x2890418B39BC8FFF', ped, duration + 0.0000001);Function.Call((Hash)0x2890418B39BC8FFF, ped, duration);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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