RedM Natives

_SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION

Hash0x2890418B39BC8FFF
Runtime nameSetPedIncapacitationTotalBleedOutDuration
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION(Ped ped, float duration);

Parameters

NameTypeDescription
pedPed—
durationfloat—

Returns void

Usage

Lua
SetPedIncapacitationTotalBleedOutDuration(ped, duration)

-- always works, by hash
Citizen.InvokeNative(0x2890418B39BC8FFF, ped, duration)
JavaScript and C#
JavaScript
SetPedIncapacitationTotalBleedOutDuration(ped, duration);

// by hash
Citizen.invokeNative('0x2890418B39BC8FFF', ped, duration + 0.0000001);
C#
Function.Call((Hash)0x2890418B39BC8FFF, ped, duration);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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