RedM Natives

_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY

Hash0xFCA8FB9E15FA80D3
Runtime nameSetPedPromptNameFromGxtEntry
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_PROMPT_NAME_FROM_GXT_ENTRY(Ped ped, Hash gxtEntryHash);

Parameters

NameTypeDescription
pedPed—
gxtEntryHashHash—

Returns void

Usage

Lua
SetPedPromptNameFromGxtEntry(ped, gxtEntryHash)

-- always works, by hash
Citizen.InvokeNative(0xFCA8FB9E15FA80D3, ped, gxtEntryHash)
JavaScript and C#
JavaScript
SetPedPromptNameFromGxtEntry(ped, gxtEntryHash);

// by hash
Citizen.invokeNative('0xFCA8FB9E15FA80D3', ped, gxtEntryHash);
C#
Function.Call((Hash)0xFCA8FB9E15FA80D3, ped, gxtEntryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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