RedM Natives

_SET_PED_TO_BE_REMOVED

Hash0x36E4B61DC56DE77C
Runtime nameSetPedToBeRemoved
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_TO_BE_REMOVED(Ped ped, float p1, float p2, int p3, Any p4);

Parameters

NameTypeDescription
pedPed—
p1float—
p2float—
p3int—
p4Any—

Returns void

Usage

Lua
SetPedToBeRemoved(ped, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x36E4B61DC56DE77C, ped, p1, p2, p3, p4)
JavaScript and C#
JavaScript
SetPedToBeRemoved(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x36E4B61DC56DE77C', ped, p1 + 0.0000001, p2 + 0.0000001, p3, p4);
C#
Function.Call((Hash)0x36E4B61DC56DE77C, ped, p1, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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