RedM Natives

_SET_PED_WRITHING_DURATION

Hash0x4DB9D03AC4E1FA84
Runtime nameSetPedWrithingDuration
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_WRITHING_DURATION(Ped ped, float writhingDuration1, float writhingDuration2, int p3);

Parameters

NameTypeDescription
pedPed—
writhingDuration1float—
writhingDuration2float—
p3int—

Returns void

Usage

Lua
SetPedWrithingDuration(ped, writhingDuration1, writhingDuration2, p3)

-- always works, by hash
Citizen.InvokeNative(0x4DB9D03AC4E1FA84, ped, writhingDuration1, writhingDuration2, p3)
JavaScript and C#
JavaScript
SetPedWrithingDuration(ped, writhingDuration1, writhingDuration2, p3);

// by hash
Citizen.invokeNative('0x4DB9D03AC4E1FA84', ped, writhingDuration1 + 0.0000001, writhingDuration2 + 0.0000001, p3);
C#
Function.Call((Hash)0x4DB9D03AC4E1FA84, ped, writhingDuration1, writhingDuration2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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