RedM Natives

_SET_REMOVE_PED_NETWORKED

Hash0x39A2FC5AF55A52B1
Runtime nameSetRemovePedNetworked
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_REMOVE_PED_NETWORKED(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Usage

Lua
SetRemovePedNetworked(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x39A2FC5AF55A52B1, ped, p1)
JavaScript and C#
JavaScript
SetRemovePedNetworked(ped, p1);

// by hash
Citizen.invokeNative('0x39A2FC5AF55A52B1', ped, p1);
C#
Function.Call((Hash)0x39A2FC5AF55A52B1, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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