RedM Natives

_SET_SCENARIO_PED_DENSITY_THIS_FRAME

Sets the scenario ped density to the given config.

Hash0x95423627A9CA598E
Runtime nameSetScenarioPedDensityThisFrame
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SCENARIO_PED_DENSITY_THIS_FRAME(Hash configHash);

Parameters

NameTypeDescription
configHashHash—

Returns void

Description

Sets the scenario ped density to the given config.

Valid configs:
- BLACKWATER
- DEFAULT
- NEWBORDEAUX
- RHODES
- STRAWBERRY
- TUMBLEWEED
- VALENTINE
- VANHORN

See common/data/ai/densityscoringconfigs.meta for more information.

Usage

Lua
SetScenarioPedDensityThisFrame(configHash)

-- always works, by hash
Citizen.InvokeNative(0x95423627A9CA598E, configHash)
JavaScript and C#
JavaScript
SetScenarioPedDensityThisFrame(configHash);

// by hash
Citizen.invokeNative('0x95423627A9CA598E', configHash);
C#
Function.Call((Hash)0x95423627A9CA598E, configHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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