_SET_SCENARIO_PED_DENSITY_THIS_FRAME
Sets the scenario ped density to the given config.
Hash
0x95423627A9CA598ERuntime name
SetScenarioPedDensityThisFrameNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SCENARIO_PED_DENSITY_THIS_FRAME(Hash configHash);Parameters
| Name | Type | Description |
|---|---|---|
configHash | Hash | — |
Returns void
Description
Sets the scenario ped density to the given config.
Valid configs:
- BLACKWATER
- DEFAULT
- NEWBORDEAUX
- RHODES
- STRAWBERRY
- TUMBLEWEED
- VALENTINE
- VANHORN
See common/data/ai/densityscoringconfigs.meta for more information.
Usage
SetScenarioPedDensityThisFrame(configHash)
-- always works, by hash
Citizen.InvokeNative(0x95423627A9CA598E, configHash)JavaScript and C#
SetScenarioPedDensityThisFrame(configHash);
// by hash
Citizen.invokeNative('0x95423627A9CA598E', configHash);Function.Call((Hash)0x95423627A9CA598E, configHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.