RedM Natives

_SET_STAMINA_DEPLETION_MULTIPLIER

Hash0xEF5A3D2285D8924B
Runtime nameSetStaminaDepletionMultiplier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_STAMINA_DEPLETION_MULTIPLIER(Ped ped, int multiplier);

Parameters

NameTypeDescription
pedPed—
multiplierint—

Returns void

Usage

Lua
SetStaminaDepletionMultiplier(ped, multiplier)

-- always works, by hash
Citizen.InvokeNative(0xEF5A3D2285D8924B, ped, multiplier)
JavaScript and C#
JavaScript
SetStaminaDepletionMultiplier(ped, multiplier);

// by hash
Citizen.invokeNative('0xEF5A3D2285D8924B', ped, multiplier);
C#
Function.Call((Hash)0xEF5A3D2285D8924B, ped, multiplier);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.