RedM Natives

_0x2E957AA81F2C61C9

Hash0x2E957AA81F2C61C9
Runtime nameN_0x2e957aa81f2c61c9
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2E957AA81F2C61C9();

Returns void

Usage

Lua
N_0x2e957aa81f2c61c9()

-- always works, by hash
Citizen.InvokeNative(0x2E957AA81F2C61C9)
JavaScript and C#
JavaScript
N_0x2e957aa81f2c61c9();

// by hash
Citizen.invokeNative('0x2E957AA81F2C61C9');
C#
Function.Call((Hash)0x2E957AA81F2C61C9);
  • This native has no known name, so the runtime exposes it only as N_0x2e957aa81f2c61c9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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