RedM Natives

_0x94995829ED15A598

Hash0x94995829ED15A598
Runtime nameN_0x94995829ed15a598
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

Vector3 _0x94995829ED15A598(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Vector3

Usage

Lua
local retval = N_0x94995829ed15a598(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x94995829ED15A598, p0, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = N_0x94995829ed15a598(p0);

// by hash
const retval = Citizen.invokeNative('0x94995829ED15A598', p0, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x94995829ED15A598, p0);
  • This native has no known name, so the runtime exposes it only as N_0x94995829ed15a598 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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