RedM Natives

_0xB173599D61FAEB31

Hash0xB173599D61FAEB31
Runtime nameN_0xb173599d61faeb31
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB173599D61FAEB31();

Returns void

Usage

Lua
N_0xb173599d61faeb31()

-- always works, by hash
Citizen.InvokeNative(0xB173599D61FAEB31)
JavaScript and C#
JavaScript
N_0xb173599d61faeb31();

// by hash
Citizen.invokeNative('0xB173599D61FAEB31');
C#
Function.Call((Hash)0xB173599D61FAEB31);
  • This native has no known name, so the runtime exposes it only as N_0xb173599d61faeb31 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.