RedM Natives

_0xD4B614179BCD0654

Hash0xD4B614179BCD0654
Runtime nameN_0xd4b614179bcd0654
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD4B614179BCD0654(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xd4b614179bcd0654(p0)

-- always works, by hash
Citizen.InvokeNative(0xD4B614179BCD0654, p0)
JavaScript and C#
JavaScript
N_0xd4b614179bcd0654(p0);

// by hash
Citizen.invokeNative('0xD4B614179BCD0654', p0);
C#
Function.Call((Hash)0xD4B614179BCD0654, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd4b614179bcd0654 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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