RedM Natives

_0xD95D777F828B2BBB

Hash0xD95D777F828B2BBB
Runtime nameN_0xd95d777f828b2bbb
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD95D777F828B2BBB(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xd95d777f828b2bbb(p0)

-- always works, by hash
Citizen.InvokeNative(0xD95D777F828B2BBB, p0)
JavaScript and C#
JavaScript
N_0xd95d777f828b2bbb(p0);

// by hash
Citizen.invokeNative('0xD95D777F828B2BBB', p0);
C#
Function.Call((Hash)0xD95D777F828B2BBB, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd95d777f828b2bbb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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