RedM Natives

_0xFCC6DB8DBE709BC8

Hash0xFCC6DB8DBE709BC8
Runtime nameN_0xfcc6db8dbe709bc8
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFCC6DB8DBE709BC8(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns void

Usage

Lua
N_0xfcc6db8dbe709bc8(persChar)

-- always works, by hash
Citizen.InvokeNative(0xFCC6DB8DBE709BC8, persChar)
JavaScript and C#
JavaScript
N_0xfcc6db8dbe709bc8(persChar);

// by hash
Citizen.invokeNative('0xFCC6DB8DBE709BC8', persChar);
C#
Function.Call((Hash)0xFCC6DB8DBE709BC8, persChar);
  • This native has no known name, so the runtime exposes it only as N_0xfcc6db8dbe709bc8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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