RedM Natives

_IS_PERSISTENT_CHARACTER_VALID

Hash0x800DF3FC913355F3
Runtime nameIsPersistentCharacterValid
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PERSISTENT_CHARACTER_VALID(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns BOOL

Usage

Lua
local retval = IsPersistentCharacterValid(persChar)

-- always works, by hash
local retval = Citizen.InvokeNative(0x800DF3FC913355F3, persChar, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPersistentCharacterValid(persChar);

// by hash
const retval = Citizen.invokeNative('0x800DF3FC913355F3', persChar, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x800DF3FC913355F3, persChar);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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