RedM Natives

_0xDC0A1F0ECEC9F0C0

Hash0xDC0A1F0ECEC9F0C0
Runtime nameN_0xdc0a1f0ecec9f0c0
NamespacePERSISTENCE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDC0A1F0ECEC9F0C0(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xdc0a1f0ecec9f0c0(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xDC0A1F0ECEC9F0C0, p0, p1)
JavaScript and C#
JavaScript
N_0xdc0a1f0ecec9f0c0(p0, p1);

// by hash
Citizen.invokeNative('0xDC0A1F0ECEC9F0C0', p0, p1);
C#
Function.Call((Hash)0xDC0A1F0ECEC9F0C0, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xdc0a1f0ecec9f0c0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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