RedM Natives

_0xFC9806DA9A460093

Hash0xFC9806DA9A460093
Runtime nameN_0xfc9806da9a460093
NamespacePERSISTENCE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFC9806DA9A460093(float x1, float y1, float z1, float x2, float y2, float z2);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—

Returns void

Usage

Lua
N_0xfc9806da9a460093(x1, y1, z1, x2, y2, z2)

-- always works, by hash
Citizen.InvokeNative(0xFC9806DA9A460093, x1, y1, z1, x2, y2, z2)
JavaScript and C#
JavaScript
N_0xfc9806da9a460093(x1, y1, z1, x2, y2, z2);

// by hash
Citizen.invokeNative('0xFC9806DA9A460093', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001);
C#
Function.Call((Hash)0xFC9806DA9A460093, x1, y1, z1, x2, y2, z2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xfc9806da9a460093 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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