RedM Natives

_0x08892122769770D5

Hash0x08892122769770D5
Runtime nameN_0x08892122769770d5
NamespacePOPULATION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x08892122769770D5(PopZone popZone, BOOL p1);

Parameters

NameTypeDescription
popZonePopZone—
p1BOOL—

Returns void

Usage

Lua
N_0x08892122769770d5(popZone, p1)

-- always works, by hash
Citizen.InvokeNative(0x08892122769770D5, popZone, p1)
JavaScript and C#
JavaScript
N_0x08892122769770d5(popZone, p1);

// by hash
Citizen.invokeNative('0x08892122769770D5', popZone, p1);
C#
Function.Call((Hash)0x08892122769770D5, popZone, p1);
  • This native has no known name, so the runtime exposes it only as N_0x08892122769770d5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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