RedM Natives

_0x578E2FA64E847C60

Hash0x578E2FA64E847C60
Runtime nameN_0x578e2fa64e847c60
NamespacePOPULATION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x578E2FA64E847C60(PopZone popZone, int p1);

Parameters

NameTypeDescription
popZonePopZone—
p1int—

Returns void

Usage

Lua
N_0x578e2fa64e847c60(popZone, p1)

-- always works, by hash
Citizen.InvokeNative(0x578E2FA64E847C60, popZone, p1)
JavaScript and C#
JavaScript
N_0x578e2fa64e847c60(popZone, p1);

// by hash
Citizen.invokeNative('0x578E2FA64E847C60', popZone, p1);
C#
Function.Call((Hash)0x578E2FA64E847C60, popZone, p1);
  • This native has no known name, so the runtime exposes it only as N_0x578e2fa64e847c60 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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