RedM Natives

GET_RANDOM_MODEL_FROM_POPULATION_SET

Hash0x6B12ED8C77E8567B
Runtime nameGetRandomModelFromPopulationSet
NamespacePOPULATION
SideClient
NameOfficial
Docs
Since build1207

Signature

Hash GET_RANDOM_MODEL_FROM_POPULATION_SET(Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z);

Parameters

NameTypeDescription
popSetHashHash—
flagsint—
p2Hash—
p3BOOL—
p4BOOL—
xfloat—
yfloat—
zfloat—

Returns Hash

Usage

Lua
local retval = GetRandomModelFromPopulationSet(popSetHash, flags, p2, p3, p4, x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6B12ED8C77E8567B, popSetHash, flags, p2, p3, p4, x, y, z, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetRandomModelFromPopulationSet(popSetHash, flags, p2, p3, p4, x, y, z);

// by hash
const retval = Citizen.invokeNative('0x6B12ED8C77E8567B', popSetHash, flags, p2, p3, p4, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6B12ED8C77E8567B, popSetHash, flags, p2, p3, p4, x, y, z);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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