RedM Natives

_CREATE_POPZONE_FROM_VOLUME

Hash0x9AC1C64FE46B6D09
Runtime nameCreatePopzoneFromVolume
NamespacePOPULATION
SideClient
NameCommunity guess
Docs
Since build1207

Signature

PopZone _CREATE_POPZONE_FROM_VOLUME(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns PopZone

Usage

Lua
local retval = CreatePopzoneFromVolume(volume)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9AC1C64FE46B6D09, volume, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreatePopzoneFromVolume(volume);

// by hash
const retval = Citizen.invokeNative('0x9AC1C64FE46B6D09', volume, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x9AC1C64FE46B6D09, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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