_CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY_2
Same as CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY
Hash
0xACA7FB30269096D4Runtime name
CreatePropSetInstanceAttachedToEntity_2NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207
Signature
PropSet _CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY_2(Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8);Parameters
| Name | Type | Description |
|---|---|---|
hash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
entity | Entity | — |
p5 | float | — |
p6 | BOOL | — |
p7 | int | — |
p8 | BOOL | — |
Returns PropSet
Description
Usage
local retval = CreatePropSetInstanceAttachedToEntity_2(hash, x, y, z, entity, p5, p6, p7, p8)
-- always works, by hash
local retval = Citizen.InvokeNative(0xACA7FB30269096D4, hash, x, y, z, entity, p5, p6, p7, p8, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreatePropSetInstanceAttachedToEntity_2(hash, x, y, z, entity, p5, p6, p7, p8);
// by hash
const retval = Citizen.invokeNative('0xACA7FB30269096D4', hash, x + 0.0000001, y + 0.0000001, z + 0.0000001, entity, p5 + 0.0000001, p6, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xACA7FB30269096D4, hash, x, y, z, entity, p5, p6, p7, p8);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.