RedM Natives

_GET_VEHICLE_PROP_SET_HASH

Hash0x36F69E7A22655653
Runtime nameGetVehiclePropSetHash
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_VEHICLE_PROP_SET_HASH(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns Hash

Usage

Lua
local retval = GetVehiclePropSetHash(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x36F69E7A22655653, vehicle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVehiclePropSetHash(vehicle);

// by hash
const retval = Citizen.invokeNative('0x36F69E7A22655653', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x36F69E7A22655653, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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