RedM Natives

_IS_VEHICLE_PROP_SET_LOADED

Hash0x155B2FBE72D7D1D0
Runtime nameIsVehiclePropSetLoaded
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_VEHICLE_PROP_SET_LOADED(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Usage

Lua
local retval = IsVehiclePropSetLoaded(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x155B2FBE72D7D1D0, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsVehiclePropSetLoaded(vehicle);

// by hash
const retval = Citizen.invokeNative('0x155B2FBE72D7D1D0', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x155B2FBE72D7D1D0, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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