RedM Natives

_0xE0B45E983BFC0768

Hash0xE0B45E983BFC0768
Runtime nameN_0xe0b45e983bfc0768
NamespaceSAVE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE0B45E983BFC0768();

Returns void

Usage

Lua
N_0xe0b45e983bfc0768()

-- always works, by hash
Citizen.InvokeNative(0xE0B45E983BFC0768)
JavaScript and C#
JavaScript
N_0xe0b45e983bfc0768();

// by hash
Citizen.invokeNative('0xE0B45E983BFC0768');
C#
Function.Call((Hash)0xE0B45E983BFC0768);
  • This native has no known name, so the runtime exposes it only as N_0xe0b45e983bfc0768 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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