RedM Natives

_0xED4B0C1057892B2E

Hash0xED4B0C1057892B2E
Runtime nameN_0xed4b0c1057892b2e
NamespaceSAVE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xED4B0C1057892B2E(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0xed4b0c1057892b2e(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xED4B0C1057892B2E, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xed4b0c1057892b2e(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xED4B0C1057892B2E', p0, p1, p2, p3);
C#
Function.Call((Hash)0xED4B0C1057892B2E, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xed4b0c1057892b2e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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