SAVEGAME_SAVE_SP
Hash
0x62C9EB51656D68CERuntime name
SavegameSaveSpNamespaceSAVE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL SAVEGAME_SAVE_SP(Hash savegameType);Parameters
| Name | Type | Description |
|---|---|---|
savegameType | Hash | — |
Returns BOOL
Description
enum eSavegameType : Hash
{
SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8,
SAVEGAMETYPE_DEFAULT = 0xCB6ED080,
SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947,
SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE,
SAVEGAMETYPE_END_MATCH = 0xE470ED50,
SAVEGAMETYPE_END_MISSION = 0x9A444E54,
SAVEGAMETYPE_END_SESSION = 0x6D23956C,
SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4,
SAVEGAMETYPE_RANKUP = 0xE25F8017,
SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4,
SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC,
SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD,
SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E
};Usage
local retval = SavegameSaveSp(savegameType)
-- always works, by hash
local retval = Citizen.InvokeNative(0x62C9EB51656D68CE, savegameType, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SavegameSaveSp(savegameType);
// by hash
const retval = Citizen.invokeNative('0x62C9EB51656D68CE', savegameType, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x62C9EB51656D68CE, savegameType);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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