_SAVEGAME_GET_TEXT_LABEL_63
Hash
0x186608A2AC6F9E88Runtime name
SavegameGetTextLabel_63NamespaceSAVE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SAVEGAME_GET_TEXT_LABEL_63(Any* p0, const char* variableName);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
variableName | const char* | — |
Returns void
Usage
local p0 = SavegameGetTextLabel_63(variableName)
-- always works, by hash
local p0 = Citizen.InvokeNative(0x186608A2AC6F9E88, Citizen.PointerValueInt(), variableName)JavaScript and C#
const p0 = SavegameGetTextLabel_63(variableName);
// by hash
const p0 = Citizen.invokeNative('0x186608A2AC6F9E88', Citizen.pointerValueInt(), variableName);var p0 = new OutputArgument();
Function.Call((Hash)0x186608A2AC6F9E88, p0, variableName);
// p0.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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