RedM Natives

_0x6F700A4BF7C3331B

Hash0x6F700A4BF7C3331B
Runtime nameN_0x6f700a4bf7c3331b
NamespaceSCRIPT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6F700A4BF7C3331B(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Usage

Lua
N_0x6f700a4bf7c3331b(p0)

-- always works, by hash
Citizen.InvokeNative(0x6F700A4BF7C3331B, p0)
JavaScript and C#
JavaScript
N_0x6f700a4bf7c3331b(p0);

// by hash
Citizen.invokeNative('0x6F700A4BF7C3331B', p0);
C#
Function.Call((Hash)0x6F700A4BF7C3331B, p0);
  • This native has no known name, so the runtime exposes it only as N_0x6f700a4bf7c3331b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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