RedM Natives

_0xF9E951A1E5517C06

Hash0xF9E951A1E5517C06
Runtime nameN_0xf9e951a1e5517c06
NamespaceSCRIPT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF9E951A1E5517C06();

Returns void

Usage

Lua
N_0xf9e951a1e5517c06()

-- always works, by hash
Citizen.InvokeNative(0xF9E951A1E5517C06)
JavaScript and C#
JavaScript
N_0xf9e951a1e5517c06();

// by hash
Citizen.invokeNative('0xF9E951A1E5517C06');
C#
Function.Call((Hash)0xF9E951A1E5517C06);
  • This native has no known name, so the runtime exposes it only as N_0xf9e951a1e5517c06 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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