RedM Natives

DOES_SCRIPT_EXIST

Hash0x552B171E3F69E5AE
Runtime nameDoesScriptExist
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFC04745FBE67C19A

Signature

BOOL DOES_SCRIPT_EXIST(const char* scriptName);

Parameters

NameTypeDescription
scriptNameconst char*—

Returns BOOL

Usage

Lua
local retval = DoesScriptExist(scriptName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x552B171E3F69E5AE, scriptName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesScriptExist(scriptName);

// by hash
const retval = Citizen.invokeNative('0x552B171E3F69E5AE', scriptName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x552B171E3F69E5AE, scriptName);

Sources

alloc8or RDR3 NativeDB

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