RedM Natives

_ACTIVATE_GOAL_CONTEXT

Hash0x7D654266025E921B
Runtime nameActivateGoalContext
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ACTIVATE_GOAL_CONTEXT(Hash goalContext);

Parameters

NameTypeDescription
goalContextHash—

Returns void

Description

goalContext: see <availableContexts> in common/data/stats_and_challenges/goals_*.meta

Usage

Lua
ActivateGoalContext(goalContext)

-- always works, by hash
Citizen.InvokeNative(0x7D654266025E921B, goalContext)
JavaScript and C#
JavaScript
ActivateGoalContext(goalContext);

// by hash
Citizen.invokeNative('0x7D654266025E921B', goalContext);
C#
Function.Call((Hash)0x7D654266025E921B, goalContext);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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