_SET_ALL_PLAYER_BITS
Hash
0x20F4CB76689ACDBCRuntime name
SetAllPlayerBitsNamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ALL_PLAYER_BITS(Any* value);Parameters
| Name | Type | Description |
|---|---|---|
value | Any* | — |
Returns void
Usage
local value = SetAllPlayerBits(value)
-- always works, by hash
local value = Citizen.InvokeNative(0x20F4CB76689ACDBC, Citizen.PointerValueIntInitialized(value))JavaScript and C#
const value = SetAllPlayerBits(value);
// by hash
const value = Citizen.invokeNative('0x20F4CB76689ACDBC', Citizen.pointerValueIntInitialized(value));var value = new OutputArgument();
Function.Call((Hash)0x20F4CB76689ACDBC, value);
// value.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.