RedM Natives

START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE

Does the same as 0x7EE9F5D83DD4F90E, except blocking until the shape test completes.

Hash0x377906D8A31E5586
Runtime nameStartExpensiveSynchronousShapeTestLosProbe
NamespaceSHAPETEST
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x377906D8A31E5586

Signature

ScrHandle START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entityToIgnore, int p8);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
flagsint—
entityToIgnoreEntity—
p8int—

Returns ScrHandle

Description

Does the same as 0x7EE9F5D83DD4F90E, except blocking until the shape test completes.

Usage

Lua
local retval = StartExpensiveSynchronousShapeTestLosProbe(x1, y1, z1, x2, y2, z2, flags, entityToIgnore, p8)

-- always works, by hash
local retval = Citizen.InvokeNative(0x377906D8A31E5586, x1, y1, z1, x2, y2, z2, flags, entityToIgnore, p8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = StartExpensiveSynchronousShapeTestLosProbe(x1, y1, z1, x2, y2, z2, flags, entityToIgnore, p8);

// by hash
const retval = Citizen.invokeNative('0x377906D8A31E5586', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, flags, entityToIgnore, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x377906D8A31E5586, x1, y1, z1, x2, y2, z2, flags, entityToIgnore, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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