RedM Natives

START_SHAPE_TEST_SWEPT_SPHERE

Hash0xAA5B7C8309F73230
Runtime nameStartShapeTestSweptSphere
NamespaceSHAPETEST
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE6AC6C45FBE83004

Signature

ScrHandle START_SHAPE_TEST_SWEPT_SPHERE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
radiusfloat—
flagsint—
entityEntity—
p9Any—

Returns ScrHandle

Usage

Lua
local retval = StartShapeTestSweptSphere(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAA5B7C8309F73230, x1, y1, z1, x2, y2, z2, radius, flags, entity, p9, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = StartShapeTestSweptSphere(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9);

// by hash
const retval = Citizen.invokeNative('0xAA5B7C8309F73230', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, radius + 0.0000001, flags, entity, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xAA5B7C8309F73230, x1, y1, z1, x2, y2, z2, radius, flags, entity, p9);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.