RedM Natives

SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_BY_ID

Hash0x91C9E2A0F9DD6DD4
Runtime nameScCommunityEventGetExtraDataFloatById
NamespaceSOCIALCLUB
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xC5A35C73B68F3C49

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_BY_ID(int p0, const char* p1, float* p2);

Parameters

NameTypeDescription
p0int—
p1const char*—
p2float*—

Returns BOOL

Usage

Lua
local retval, p2 = ScCommunityEventGetExtraDataFloatById(p0, p1, p2)

-- always works, by hash
local retval, p2 = Citizen.InvokeNative(0x91C9E2A0F9DD6DD4, p0, p1, Citizen.PointerValueFloatInitialized(p2), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p2] = ScCommunityEventGetExtraDataFloatById(p0, p1, p2);

// by hash
const [retval, p2] = Citizen.invokeNative('0x91C9E2A0F9DD6DD4', p0, p1, Citizen.pointerValueFloatInitialized(p2), Citizen.returnResultAnyway());
C#
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x91C9E2A0F9DD6DD4, p0, p1, p2);
// p2.GetResult<float>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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