RedM Natives

_0x4FCBCC0584CD08E9

Hash0x4FCBCC0584CD08E9
Runtime nameN_0x4fcbcc0584cd08e9
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4FCBCC0584CD08E9(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns void

Usage

Lua
N_0x4fcbcc0584cd08e9(p0)

-- always works, by hash
Citizen.InvokeNative(0x4FCBCC0584CD08E9, p0)
JavaScript and C#
JavaScript
N_0x4fcbcc0584cd08e9(p0);

// by hash
Citizen.invokeNative('0x4FCBCC0584CD08E9', p0);
C#
Function.Call((Hash)0x4FCBCC0584CD08E9, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x4fcbcc0584cd08e9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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