RedM Natives

_0x99230691875FC218

Hash0x99230691875FC218
Runtime nameN_0x99230691875fc218
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x99230691875FC218(Any p0, Hash p1, float x, float y, float z);

Parameters

NameTypeDescription
p0Any—
p1Hash—
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
N_0x99230691875fc218(p0, p1, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x99230691875FC218, p0, p1, x, y, z)
JavaScript and C#
JavaScript
N_0x99230691875fc218(p0, p1, x, y, z);

// by hash
Citizen.invokeNative('0x99230691875FC218', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x99230691875FC218, p0, p1, x, y, z);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x99230691875fc218 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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