RedM Natives

_0xA59590050F80FF2E

Only used in R* SP Scripts

Hash0xA59590050F80FF2E
Runtime nameN_0xa59590050f80ff2e
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA59590050F80FF2E(Any p0, BOOL p1, BOOL p2, BOOL p3);

Parameters

NameTypeDescription
p0Any—
p1BOOL—
p2BOOL—
p3BOOL—

Returns void

Description

Only used in R* SP Scripts

Usage

Lua
N_0xa59590050f80ff2e(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xA59590050F80FF2E, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xa59590050f80ff2e(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xA59590050F80FF2E', p0, p1, p2, p3);
C#
Function.Call((Hash)0xA59590050F80FF2E, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xa59590050f80ff2e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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