RedM Natives

_0xBE66B26B6529E943

Hash0xBE66B26B6529E943
Runtime nameN_0xbe66b26b6529e943
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xBE66B26B6529E943(Hash unlockHash, Ped ped, Hash animalType);

Parameters

NameTypeDescription
unlockHashHash—
pedPed—
animalTypeHash—

Returns void

Usage

Lua
N_0xbe66b26b6529e943(unlockHash, ped, animalType)

-- always works, by hash
Citizen.InvokeNative(0xBE66B26B6529E943, unlockHash, ped, animalType)
JavaScript and C#
JavaScript
N_0xbe66b26b6529e943(unlockHash, ped, animalType);

// by hash
Citizen.invokeNative('0xBE66B26B6529E943', unlockHash, ped, animalType);
C#
Function.Call((Hash)0xBE66B26B6529E943, unlockHash, ped, animalType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xbe66b26b6529e943 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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