RedM Natives

_0xCA41E86545413B5B

Hash0xCA41E86545413B5B
Runtime nameN_0xca41e86545413b5b
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCA41E86545413B5B(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—

Returns void

Usage

Lua
N_0xca41e86545413b5b(p0, p1, p2, p3, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0xCA41E86545413B5B, p0, p1, p2, p3, p4, p5, p6)
JavaScript and C#
JavaScript
N_0xca41e86545413b5b(p0, p1, p2, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0xCA41E86545413B5B', p0, p1, p2, p3, p4, p5, p6);
C#
Function.Call((Hash)0xCA41E86545413B5B, p0, p1, p2, p3, p4, p5, p6);
  • This native has no known name, so the runtime exposes it only as N_0xca41e86545413b5b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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