RedM Natives

CHAL_ACHIEVEMENT_IS_COMPLETE

Hash0x77B97A827739D434
Runtime nameChalAchievementIsComplete
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1232

Signature

BOOL CHAL_ACHIEVEMENT_IS_COMPLETE(Hash p0, Hash p1);

Parameters

NameTypeDescription
p0Hash—
p1Hash—

Returns BOOL

Usage

Lua
local retval = ChalAchievementIsComplete(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x77B97A827739D434, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ChalAchievementIsComplete(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x77B97A827739D434', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x77B97A827739D434, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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