RedM Natives

CHAL_ADD_GOAL_PROGRESS_FLOAT

Hash0x86922D8C02FB7703
Runtime nameChalAddGoalProgressFloat
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void CHAL_ADD_GOAL_PROGRESS_FLOAT(Hash chalHash, Hash goalHash, float value);

Parameters

NameTypeDescription
chalHashHash—
goalHashHash—
valuefloat—

Returns void

Usage

Lua
ChalAddGoalProgressFloat(chalHash, goalHash, value)

-- always works, by hash
Citizen.InvokeNative(0x86922D8C02FB7703, chalHash, goalHash, value)
JavaScript and C#
JavaScript
ChalAddGoalProgressFloat(chalHash, goalHash, value);

// by hash
Citizen.invokeNative('0x86922D8C02FB7703', chalHash, goalHash, value + 0.0000001);
C#
Function.Call((Hash)0x86922D8C02FB7703, chalHash, goalHash, value);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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