CHAL_ADD_GOAL_PROGRESS_FLOAT
Hash
0x86922D8C02FB7703Runtime name
ChalAddGoalProgressFloatNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
void CHAL_ADD_GOAL_PROGRESS_FLOAT(Hash chalHash, Hash goalHash, float value);Parameters
| Name | Type | Description |
|---|---|---|
chalHash | Hash | — |
goalHash | Hash | — |
value | float | — |
Returns void
Usage
ChalAddGoalProgressFloat(chalHash, goalHash, value)
-- always works, by hash
Citizen.InvokeNative(0x86922D8C02FB7703, chalHash, goalHash, value)JavaScript and C#
ChalAddGoalProgressFloat(chalHash, goalHash, value);
// by hash
Citizen.invokeNative('0x86922D8C02FB7703', chalHash, goalHash, value + 0.0000001);Function.Call((Hash)0x86922D8C02FB7703, chalHash, goalHash, value);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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