RedM Natives

CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID

Hash0xDDBD560745B1EE9C
Runtime nameChalAddGoalProgressIntByScoreId
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID(Hash p0, int value);

Parameters

NameTypeDescription
p0Hash—
valueint—

Returns void

Usage

Lua
ChalAddGoalProgressIntByScoreId(p0, value)

-- always works, by hash
Citizen.InvokeNative(0xDDBD560745B1EE9C, p0, value)
JavaScript and C#
JavaScript
ChalAddGoalProgressIntByScoreId(p0, value);

// by hash
Citizen.invokeNative('0xDDBD560745B1EE9C', p0, value);
C#
Function.Call((Hash)0xDDBD560745B1EE9C, p0, value);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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