RedM Natives

CHAL_IS_GOAL_ACTIVE

Hash0x04DAC3929796EB87
Runtime nameChalIsGoalActive
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CHAL_IS_GOAL_ACTIVE(Hash chalHash, Hash goalHash);

Parameters

NameTypeDescription
chalHashHash—
goalHashHash—

Returns BOOL

Description

https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/challenge_goals.lua

Usage

Lua
local retval = ChalIsGoalActive(chalHash, goalHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x04DAC3929796EB87, chalHash, goalHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ChalIsGoalActive(chalHash, goalHash);

// by hash
const retval = Citizen.invokeNative('0x04DAC3929796EB87', chalHash, goalHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x04DAC3929796EB87, chalHash, goalHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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