RedM Natives

CHAL_MISSION_ADD_GOAL_PROGRESS_INT

Hash0x97E18E7C098626DE
Runtime nameChalMissionAddGoalProgressInt
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void CHAL_MISSION_ADD_GOAL_PROGRESS_INT(Hash missionHash, Hash goalHash, int value);

Parameters

NameTypeDescription
missionHashHash—
goalHashHash—
valueint—

Returns void

Usage

Lua
ChalMissionAddGoalProgressInt(missionHash, goalHash, value)

-- always works, by hash
Citizen.InvokeNative(0x97E18E7C098626DE, missionHash, goalHash, value)
JavaScript and C#
JavaScript
ChalMissionAddGoalProgressInt(missionHash, goalHash, value);

// by hash
Citizen.invokeNative('0x97E18E7C098626DE', missionHash, goalHash, value);
C#
Function.Call((Hash)0x97E18E7C098626DE, missionHash, goalHash, value);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.