RedM Natives

CHAL_NET_STOP_GOAL

Hash0x00CE6A93324A590B
Runtime nameChalNetStopGoal
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void CHAL_NET_STOP_GOAL(Hash chalHash, Hash goalHash);

Parameters

NameTypeDescription
chalHashHash—
goalHashHash—

Returns void

Usage

Lua
ChalNetStopGoal(chalHash, goalHash)

-- always works, by hash
Citizen.InvokeNative(0x00CE6A93324A590B, chalHash, goalHash)
JavaScript and C#
JavaScript
ChalNetStopGoal(chalHash, goalHash);

// by hash
Citizen.invokeNative('0x00CE6A93324A590B', chalHash, goalHash);
C#
Function.Call((Hash)0x00CE6A93324A590B, chalHash, goalHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.