RedM Natives

STAT_ID_GET_DATE

Hash0x8B0FACEFC36C824C
Runtime nameStatIdGetDate
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL STAT_ID_GET_DATE(Any* statId, Any* date);

Parameters

NameTypeDescription
statIdAny*—
dateAny*—

Returns BOOL

Description

statId: see STAT_ID_IS_VALID

Usage

Lua
local retval, statId, date = StatIdGetDate()

-- always works, by hash
local retval, statId, date = Citizen.InvokeNative(0x8B0FACEFC36C824C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, statId, date] = StatIdGetDate();

// by hash
const [retval, statId, date] = Citizen.invokeNative('0x8B0FACEFC36C824C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var statId = new OutputArgument();
var date = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x8B0FACEFC36C824C, statId, date);
// statId.GetResult<int>()
// date.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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